Qamico

How to use Move Position in Unity

Move Position is a physics-based function used to reposition a Rigidbody in a controlled way. It behaves similarly to moving an object through its Transform component, but with one key difference: it keeps the physics system informed about the motion, allowing collisions, interpolation, and simulation to remain consistent. So how does it actually work—and when […]

🎮 Ourlands Review – A Cozy Island Builder Made for Relaxing

Ourlands is a cozy island-building sandbox from developer GrahamOfLegend that keeps things beautifully simple: craft peaceful little spaces, experiment freely with decorations, and enjoy the act of creation itself. There are no timers pushing you forward, no complex management systems demanding attention, and no pressure to optimize anything. Instead, the experience is centered on calm […]

How the Replaced devs fixed display bloat with a stylish gadget

When Sad Cat Studios and publisher Thunderful Publishing released Replaced in April, the 2.5D pixel-art action adventure quickly revealed an unexpected production challenge: its lore system had grown out of control. The narrative team wanted an expansive set of collectible story entries, all presented through a visually rich interface that matched the game’s cyberpunk-noir identity—but […]

How to create a Typewriter Text effect in Unity

When presenting dialogue in Unity, it’s possible to reveal text gradually, one character at a time, instead of displaying the full sentence instantly. This type of “typewriter” effect can make dialogue feel more alive and paced, almost like it’s being spoken rather than simply shown. Instead of reading a finished line, the player experiences it […]

How to create Camera Relative movement in Unity

Moving an object in Unity is straightforward when you stay in either world space or local space. In world space, “forward” always points in a fixed global direction. In local space, “forward” depends entirely on the object’s own rotation. But things become more interesting when movement needs to be tied to something else entirely—like the […]

Hamstermind Review | Dial of Rodentsy

Hamstermind is a puzzle adventure from studio Righteous Tree that manages to grab attention almost instantly after boot-up. You step into the tiny boots of Professor Hamster Jones, a delightfully absurd rodent stand-in for an Indiana Jones–style adventurer. The concept is playful from the outset, and it sets the stage for a journey that, while […]

Demon Tides Impressions | A Sea Of Possibilities

I’m only a few hours into Demon Tides, Fabraz’s open-world platformer follow-up to 2021’s Demon Turf, but it already feels like the start of something vast and unpredictable. Once again, we follow Beebz—the thousand-year-old young demon—on her journey across the sprawling ocean world of Ragnar’s Rock, chasing not just collectibles or objectives, but a sense […]