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A Thrilling Game of Strategic Avoidance.
Drawing Polygon Sprites with Futile Multiple times, I have found myself wanting to draw polygons in code, but after awhile I got really sick of having to rewrite all the drawing code every time. I wrote some classes that allow you to simply enter vertices to create a polygon sprite. For example, you can make an array of 5 points, then create a sprite out of them like this: Vector2[] vertices = new Vector2[] { ...
Results of Polymer’s Free Promotion This post originally appeared on Gamezebo On March 1st, Polymer went free for the first time since launch last year on April 26th. For a long time, I’d thought about doing a free promotion, but didn’t want to do it without support. When I read about TouchArcade Free Play, I knew it was perfect for a number of ...
Beginner’s Guide to Drawing with Futile I’m still relatively new to programming. I started learning to program from scratch about two years ago. One of the things that I’ve struggled with the most is drawing things programmatically. I’ve looked for simple explanations but have never found one that really clarified and simplified the process. Over the past two years, I’ve tried countless times to dive in and try to understand it.